A student said to his master: “You teach me fighting, but you talk about peace. How do you reconcile the two?”
The master replied: “It is better to be a warrior in a garden than to be a gardener in a war.”
I recommend reading The Warrior in the Garden.
That’s all for the moment. :)
It’s turn T128 of LT30 and England just liberated our occupied original capital city Westminster.
This is the mark of end of the World War that splitted the world in the game.
We made something that has never happened successfully in Longturn’s history before. Peaceful nations united against one common enemy and we won the fight. It was fun to be part of history, even if it was just a game! Thanks for the game!
Once our alliance in LT30 started winning the war, the balance has shifted so that now we are called cheaters by our enemies for mostly the same “tricks” that were being used against us a moment ago.
There is on the forum some videos of fighter trick I am using to (legally) secure my troops on enemy field: http://forum.longturn.org/viewtopic.php?pid=1215#p1215
I didn’t actually learn this trick here. I knew it from Freeciv 2.0 games we played years ago. I haven’t been using it much lately since there is a way to fix this with a server option — and we have been using it at freeciv.fi in our last games.
This unit used like this might be annoying but it isn’t actually a bug nor a cheat. I am using a stealth fighter here. It doesn’t show on the map unless you are in adjacent tile — just like submarines, stealth bombers, etc. When you have mechinf + fighter on the same tile, you cannot attack that tile with ground units, and attacking with air units will need to kill the ground unit first. Hence you need to loose good amount of shields to kill that.
Funny thing has been that most of our mistakes in the game — like cease fires running out when we were trying to unite all the world in one big alliance — has been taken as signs of cheating from our enemies. For example we lost great amounts of units just a few turns ago and left many cities undefended because of that, and still, they thought we had done something very frightening (leagal) cheating. Isn’t it sign that we are very skilled in mind games?
Freeciv LT30 game has been hacked. Unknown (eh, I’m pretty sure who he is) is taking over accounts of the Allied Alliance and turning them against us.
This is probably because Longturn account password hashes were leaked some time ago and everybody was asked to change their passwords. Some didn’t and this is the result.
The game probably will be rolled back at this point.
Update: I started discussion on Longturn forum about this.
Update: The game was not rolled back. We won the first battle against so called “Terror’s team”. I guess that was mostly because of our mindgames, that ended in one of our enemy cracking his mind and being banned from the game. More about that later.
It’s been a while since my English nation and United Earth in LT30 was invaded and mostly conquered. However England is indeed still alive and part of the worldwide nations fighting against the same common enemy. Sadly only England and Finns were able to escape from our homeland of United Earth but the resistance still continues. Westminster sadly was conquered, too.
However I’ve found a new home from the Noobish Squad playing Korean empire as a regent for Steelsk. Since I am part of their alliance now I cannot blog as openly as I’ve been writing. Although we have some videos coming up once I get permission to publish them.
One of my new passions playing Freeciv as Koreans was to setup an Intelligence Agency. Here’s a chart of my missions worldwide:
Playing these micro-missions each turn is actually more fun than I espected. Of course it would be even more fun if Freeciv supported this type of play better… but with little imagination, time and passion you can do a lot of things from the basic mechanism.
We also have a memorial wall:
[Check also Realtime updated version of Freeciv-LT30-MemorialWall-Korean.png]
The British Empire is not RIP. We have not been stopped. Our great lands were flooded by belligerent and arrogant savages but that doesn’t break us. It makes us stronger.
The enemy has failed to conquer our capital and that capital is still standing at the same place. Some of our citizens have fleed to meet other friendly nations to join the arms as one coalition against this terrible threat.
You ask, What is our policy? I will say; “It is to wage war, by sea, land and air, with all our might and with all the strength that God can give us: to wage war against a monstrous tyranny, never surpassed in the dark lamentable catalogue of human crime. That is our policy.”
You ask, What is our aim? I can answer with one word: Victory—victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory there is no survival.
…sorry, I mean superior double turning cheaters — sorry — I really mean just superior enemy.
- You can sell some buildings. Your enemy will anyway sell them, too. Good buildings to sell are Sewer Systems, Aquaducts, etc. You don’t need them if you are anyway loosing. Those buildings are only needed to grow your cities. You don’t need them to keep your cities that size.
- Use spies to steal from conquered enemy cities. Even if you’re not going to use the techs, you can help someone else to survive by giving it to them. For return you probably get lots of gold — you are really going to need all of it, too!
- Use some of your units to pillage roads before the enemy advances further
Please let me know if you know more things to do. :-)
(Yes, I am under an attack from KG, Terror, dt0r, maho, etc. Actually we all are in LT30 if you didn’t know it already.)
Update: To clarify the term cheating: I call it cheating to build roads under one minute before turn change and then using them right after to conquer cities. It’s abuse of the original game system. It just hasn’t been fixed in the server (yet). However it looks like this type of abuse is normal business in Longturn games. (It’s btw forbidden in our Finnish game rules as is much of the other abuses Longturn allows.)
Longturn LT31 will be started soon! It’s time to join if you like to play. I’ll be playing Japanese there… and I’ve thought taking quite different approach this time. Maybe little RPG. We’ll see.
It’s now time to continue my journals for LT30.
I’m sorry I haven’t had time to write more. I’ll try to write at least once a week from now on.
English year 750 BC (T70)
I am part of United Earth Alliance. It’s quite small alliance — actually more like an union.
I have 12 cities and I’m playing under Republic government. Aquaducts were built just a moment ago to most of my cities and I am starting celebrations again to get my cities to size 12 as fast as possible.
Here is screenshots of all of my cities.
I have built Hanging Gardens and Colossus. I’m building Marco Polo’s Embassy at the moment. It will give +40% trade in each cities.
That’s it for now.
It has been a while since I wrote about my game in LT30 last time. Sorry for that. I’ve been busy with my work.
It’s T53 and 1350 BC now. A lot has happened. British Empire is soon in Republic government, too! The revolt has started and is over tomorrow.
British population is 480,000 but that’s going to change once the celebrations will start.
The new government will change a lot of things. I already started by selling my granaries from cities over three population. This will give total of 440 g from all of my cities once I’ve sold all of them. One granary gives 40 gold. Over three sized cities can grow much easier with celebrations than with food.
I have been trying to think how to use the gold effectively. There’s so much things I could do but I’m not sure what is the best option.
Alliance and Trade
We have a small alliance and a trading network and we would be willing to trade almost anything. We are willing to share embassies both ways. Just ask for diplomats and we can send them to you. We might be willing to sell techs for gold, too, but we prefer trading bulb per bulb.